Friday, October 3, 2014

BSP's TGC Store Products

BSP stands for 'binary space partition', at least in video game nomenclature.  It basically is a way of creating object structures that are rapidly traversed for optimized performance.  The technique was basically pioneered for video game/FPS use by John Carmack, of iD Software fame.

Here's BSP's site, perf the forum: http://bsp-art3d.bugs3.com/

Lots of good stuff on there, hopefully in development for Reloaded.


There aren't many weapons currently available for the Reloaded engine.  There's one gun someone released that's basically a sci-fi shotgun and the stock weapons.  And that's it.  Or it was, until BSP came along.

BSP released a whole host of weapons; 10 in all.  These weapons are pretty good overall.  They have recoil, varied damage, great modeling, etc.  They include all the pieces needed such as the in game model for player pickup and magazines for the weapon(s).

Here's some live videos he took to illustrate each one:
I love the hipfire angle he chose.

Note the difference in ROF and recoil.

Each individual gun is 200 points ($2 USD).  They're well modeled and completely functional.  They are unique and individual in their own right.  It's a huge advantage towards making your game avoid the look of stock models only.

Now there is some bad news here, however.  The first piece is that it appears all of the guns have the same silhouetted icon in the bottom left of the Uzi.  This should be easy enough to modify, however and seems a minor oversight by BSP.

The second piece of bad news is while there is a bundle pack for all the weapons - there is no cost savings for purchasing it.  Even a token 100 points would have been sufficient to warrant it but as it is you can simply buy each one as you go instead of being incentivized to purchase the pack.  This ultimately hurts BSP much more than it hurts you as he's reducing his sales potential.

The last item, and possibly the biggest, is that many of the models have a tattoo on the arm and gloves on the hands.  This makes mixing it with the stock weapon sets difficult at best, since most of the stock weapons don't show gloves OR a tattoo.  It seems a fairly major oversight on what would seemingly be a 'must purchase' set given our lack of selection at this time.  If a second set came out without gloves and tattoos - I'd purchase it in a quick second.

What one item can I not live without:  That's a tough one.  In the end I'm forced to exclude basically 6 of the guns due to the glove/tattoo issue.  If you are willing to accept the remaining four (which you still have gloves) you run into some problems with each.  The P90, for instance, you can see the tattoo during the reload sequence.  So it's out.  The Agram 2000 seems perfect and indeed is still a top contender.  Unfortunately both it and the Kriss both suffer from one fatal flaw - the ejected 'casings' are actually whole bullets!  So until the casing is modified so it looks like just a brass shell casing instead of a whole shell, it's out.  Leaving us with just one option - the Steyr AUG.  

Austrians sure do make beautiful guns.


Now here you get a gun that you can't see the tattoo on (which honestly, I feel is a lot more obvious than the gloves), a functional scope, properly ejecting brass models (even if they are whole rifle bullets, it's too hard to tell since 5.56mm rifle bullets are necked down).

The bottom line: If he could fix the hands, I'd buy the whole pack, though I am tempted to purchase the AK and see if I can monkey my way through fixing the textures manually. Since it's not in what I'd consider a usable form it's a "buyer beware" situation.  If you plan on using all of these guns and a minimum of the stock pieces, then go for it.  If you plan on primarily using stock pieces and minimally using these, then I'd say avoid the pack and buy an individual gun that suits your needs. One final note:  These weapons ARE of excellent quality; they function near flawlessly.  Minor issues aside, there's really no reason NOT to own at least one.








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