Thursday, November 19, 2015

Monday, November 9, 2015

WIP screenshots.

http://imgur.com/a/zypqI

post @ the forums:
https://forum.game-guru.com/thread/213699

Concept of the game: You're an Imperial investigator, being sent to investigate rumors of subversion on a relay station at the edge of human space. You're a prototype cyborg to boot - this mission is a shake down run for the new technology.

You'll notice a combination of paid and free stuff. I tried to take art that was consistent in form and function, as well as relevant to the time period.
Shadows are disabled and settings are mostly medium while I build, I'll do a tuning pass after I get all the mobs/etc placed.

Thursday, July 30, 2015

Latest project: Mechwarrior, Dark Age - Javascript game.

Life updates:
I got into Mechwarrior: Dark Age (a tabletop game).  Pretty fun stuff.
I started a new job in February or so.  It's consumed a lot of my time.
At work, periodically, I get bored.  So I found I can hit shift-F4 and bring up a javascript compiler in firefox.  Neat.

So I started building a pure text-driven game in javascript based on Mechwarrior Dark Age.
The goal is to have a browser-born version of the tabletop game, though this is still probably a year's worth of real development away from completion.  As it is, I'm sitting just under around 1500 lines of code.  I've created a functional object database, functional clicks/dials, a combat system, etc.

It's pretty exciting, when I have time to work on it.
That's the latest.  I'm going to start updating this more often. At some point, I plan on making a mech-type game in FPSC:R (now called GameGuru, rendering this blog's name obsolete.  Thanks guys!).  But that's a long way from any type of real work on it.

Thanks for checking in!




Monday, January 12, 2015

Current status

As with all things, there is a season.  Currently my season is pulling me towards other projects.  Specifically lots of home things.

I play a lot of www.mwomercs.com and there's a project I've been working on for a while, a 'mech simulation cockpit' AKA a mechpit.  This is, in effect, a simulation cockpit which allows for the substantial look/feel of a mech cockpit.  Currently I'm working on two aspects of this:

First - to modify my existing simulation pit, bring it up to speed, and get it upstairs.  It's been languishing in my basement for far too long.  I don't want it to be obtrusive though, so it's a fine line between full simulation pit and providing functional, good looking workspace.

Second - along those same veins, I'm making a peripheral which adds a cockpit-style series of switches (also known as a switch panel).  This is going to be for sale in the range of 65-75 dollars USD.  I'm planning a production run of 5 panels.  They will operate as a USB keyboard and configurable for most games.   Their core will be a teensyUSB, something I'm familiar enough with.


re: FPSC Reloaded.  I needed a break.  But definitely check out 1.00090 and all the changes it's brought - along with BSP's new tree/forest pack. It's positively incredible.